I've got the guidebooks somewhere. I'll try and rustle up an easy explination somehow.
Basically with VIII you have to get 100 of each spell if you can and assign the strongest spells to your stats. For example, junctioning Cure/Cura/Curaga/Life/Full-Life to your HP raises it exponentionally. Of course you have to make sure the GF you've equipped is capable of learning that ability.
With the gambits you need to be very precise about what you want your characters to do and which gambits take priority. So if you want them to attack the party leader's target first and nearby enemies second then you must make sure those two seperate gambits are queued up properly. So attack------> party leader's target and attack --------> closest enemy. Also gambits such as KO'd ally -----------> phoenix down/raise or ally HP 20% ---------> Hi Potion/Curaga are incredibly useful too. Problem is that sometimes it's best to turn them off since you might just want to sneak through a dungeon and your party will immeadiately start chasing nearby mooks.
Re: No
Basically with VIII you have to get 100 of each spell if you can and assign the strongest spells to your stats. For example, junctioning Cure/Cura/Curaga/Life/Full-Life to your HP raises it exponentionally. Of course you have to make sure the GF you've equipped is capable of learning that ability.
With the gambits you need to be very precise about what you want your characters to do and which gambits take priority. So if you want them to attack the party leader's target first and nearby enemies second then you must make sure those two seperate gambits are queued up properly. So attack------> party leader's target and attack --------> closest enemy. Also gambits such as KO'd ally -----------> phoenix down/raise or ally HP 20% ---------> Hi Potion/Curaga are incredibly useful too. Problem is that sometimes it's best to turn them off since you might just want to sneak through a dungeon and your party will immeadiately start chasing nearby mooks.