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I'm gonna take it easy for the moment, just clearing one cloister at a time with maxed out characters. Note to self: remember to get ALL THE TENTS/COTTAGES.

Cloister of Beginnings: CLEARED

PC: Terra Branford (Alt 1)
Party: 1 (yep Terra solo'd this cloister)
Assists: Several (didn't count them)

Cloister of Encounters: Stopped at 13th Floor
PC: Terra Branford (Alt 1)
Party: Terra, Squall, WoL, Ultimecia
Assists: Gabranth, Golbez, Laguna, Lightning
Reason: Failed to meet Door requirement

Cloister of Encounters (2nd Attempt): CLEARED
PC: Terra Branford
Party: Terra, Squall, Bartz, Ultimecia, Sephiroth
Assists: Lost track XD

From: [identity profile] toffeethesnob.livejournal.com
I know what you mean. Usually I grind EVERYONE up until level 40 in preperation for Desert Palace and make sure everyone has their basic abilities mastered and try to have Dagger learn most of her summons.

Having Quina learn level 5 death by eating a whale zombie (you can find them on the beach of the lost contintinent) allows you to take down those Grand Dragons that loiter around outside Daguerro or the mountains above Gizmaluke's Grotto for 12'000 EXP and 3 AP a pop. It's a great way to save time if you want to beef them up. (Not so much for mastering abilities mind you but it's a start)
From: [identity profile] alkonost-storm.livejournal.com
I LOVED THE ITEM-ABILITY SYSTEM IN IX. IT MADE LEARNING ABILITIES A BLAST...Shame they didn't keep it
From: [identity profile] toffeethesnob.livejournal.com
IX did it better I feel but at least it got a nod. Now if only they can fix IX's levelling system so it's not such a chore.
Edited Date: 2011-07-02 09:18 pm (UTC)

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